Early access · 100 credits included

Extract transparent game UI layers from one screenshot.

Game Screen 4.png1536 x 1024 source
Game UI source screenshot before CakeSplit extracts assets
segmentation pass
Back button
Level badge
Health meter
Runner
Boulder
back-button.png
level-badge.png
health-meter.png
runner-character.png
rolling-stone.png
tnt-crate.png
instruction-banner.png

CakeSplit separates HUD pieces, buttons, characters, props, masks, and export metadata from flattened game screens.

< 5s
typical detection
PNG alpha
transparent cutouts
4 exports
Figma, PS, engines

The core move

A screenshot becomes a reviewable layer stack, not a pile of guesses.

Drop in a flat screen

Upload a screenshot, concept comp, or store-art mockup without preparing source layers first.

Inspect detected objects

CakeSplit outlines buttons, bars, badges, frames, icons, and UI fragments so you can approve the cut.

Export usable layers

Download transparent PNGs, masks, metadata, or tool-specific bundles for your production workflow.

Built for production teams

Review the cut before it enters your engine.

Automation is only useful if the output survives inspection. CakeSplit keeps the workflow visual: masks, names, edges, exports, and credits stay visible.

Explore features

Edge-aware extraction

Matting and masks preserve small details around glows, borders, and icon silhouettes.

Layer naming

Detected pieces become organized layers instead of a folder full of mystery PNGs.

Style exploration

Generate alternate looks for a selected asset without redrawing the entire screen.

01

Figma component tree

02

Photoshop JSX script

03

Unity metadata ZIP

04

Godot PNG + JSON

Ready for a real screenshot

Bring a real game screen.
Leave with layers.

Your first 100 credits are free. No card required for early access.

Start splitting assets
input.png12 layers detected
HUD
Button
Badge
Coin
Frame
Glow